Communication in space
**********************
.revision 01
- communication in space is electromagnetic based ,
so = speed of elmag waves/pulses is not faster than speed
of SOL light (approx 300 000 km/s) - so don't expect
response just after you send your message.
- so quick table of comm times : (approx.)
1 M km = 3.3 s
10 M km = 33 s
100 M km = 5.5 m
1 AU = 150 M km = 500 s = 8.3 min
300 K km = 1 s
7.2 AU = 1 hour
172.8 AU = 1 day
- faster and inter-system communication :
is performed by rockets which goes hyperspace and
then deliver message by normal elmag method.
- intergalactic post center have installed permanent
post mini-jump gates, so this system can handle large
amount of inter-system comm, anyone can also
send messages thru this , but for a price (message
for a $1.0 ! :-) )
- in large systems you can send hyperspace missile too,
but it must the better one (say accurary 1M is enough for this)
- hyperspace missiles are good market item, because some systems
depend on these missiles , so note there are few parameters :
- fuel capacity / maximum distance / internal system jump option
- rejump option (allow 2nd jump if 1st was misjump)
- reliability - chance that missile will fail
- accurary - minimal/maximal/decrease_factor (per 1 light year)
- accurary is noted in kilometres and decrease_factor means
how accurary decreases down to minimum with longer jump,
some cheaper rockets have acc. in AU ---> 1AU= 150 M km .
accurary is caused by better navigation missile computer,
so it may compute destination more precisely (note:
even the cheapest is designed for safety : missiles
won't hit a planet for example)
- parcel option - missile can transport small parcel directly
- backjump - message delivery notification (only deluxe versions!)
-few models from market :
CommBand company missiles :
cheap&fast models : easy hypeband (with X deluxe version)
or hiqh quality ultraband or special quality exaband
and custom manufactured cosmos band missiles will satisfy
your needs for inter-system communication (exa/cosmo band
models allows internal jumps too)
- comm missile "hyperband" - $10 !!!! (c) CommBand
- fuel capacity : enough for 12 LY (light-years)
- at least 60% reliability
- accurary - 10 AU / 20 AU / 15%
- comm missile "hyperbandx" - $12-15 (c) CommBand
- max distance : 13.5 LY
- at least 70% reliability
- accurary - 8 AU / 15 AU / 15%
- comm missile "ultraband" - $20-$30 (c) CommBand
- max distance : 16 LY
- at least 72% reliability
- accurary - 7 AU / 20 AU / 15%
- comm missile "ultrabandx" - $34-42 (c) CommBand
- max distance : 22 LY
- at least 71% reliability
- accurary - 11 AU/ 30 AU / 12%
- comm missile "exaband" - $50-70 (c) CommBand
- max distance : 28 LY
- at least 65% reliability
- allow internal jump
- accurary - 8 AU / 25 AU / 10 %
- comm missile "exabandx" - $75-85 (c) CommBand
- max distance : 32 LY
- at least 62% reliability
- allow internal jump
- accurary - 9 AU / 29 AU / 10 %
- comm missile custom "cosmoband" - $180-$255 (c) Commband
- max distance : 42 LY
- at least 80% reliability
- allow internal jump , allow 2nd jump
- accurary - 4 AU / 8 AU / 5 %
- comm missile custom "cosmobandx" - $320-$400 (c) Commband
- max distance : 64 LY
- at least 85% reliability
- allow internal jump , allow 2nd jump
- accurary - 2 AU / 6.5 AU / 4 %
1stCommCompany (1CC)
- accurary & high quality missiles only, parcel options
on higher models , deluxe models offers even back jump
message notification, internal jump capabilities ,
you will surely choose one !
- parcel missiles - minimum reliability = 85%
- advanced models (from 2.x) have "Long mode" -
accurary down by 50% , but distance * 1.3
- comm missile 1.0 - "deliveror" - $12
- max distance : 4 LY , allow internal jump
- avg. reliability : 85 %
- accurary : 100 M km / 2 AU / 20 %
- comm missile 1.1 - "deliveror knight" - $18
- max distance : 6 LY , allow internal jump
- avg. reliability : 82 %
- accurary : 100 M km / 2 AU / 22 %
- comm missile 2.0 - "parcelor" - $20
- max distance : 2 LY , allow internal jump and parcel options
- avg reliability : 86 %
- accurary : 10 M km / 1 AU / 50 %
- comm missile 2.1 - "parcelor deluxxe" - $40
- max distnace : 4 LY , allow i.j. and parcel options
- avg reliability : 90 % , allow 2 nd jump
- accurary : 12 M km / 100 M km / 22 %
- comm missile 2.2 - "parcelor longrun" - $35-$70
- max distance : 8 LY , allow i.j , parcel options
- avg reliability : 86%
- accurary : 100 M km / 3 AU / 15 %
- comm missile 2.3 - "parcelor solo" - $80
- max distance : 16 LY , parcel option
- avg reliability : 87%
- accurary : 20 M km / 100 M km / 10 %
- comm missile 2.4 - "parcelor postman" - $160
- maxx distance : 32 LY , parcel option
- avg reliability : 85%
- accurary : 30 M km / 1.5 AU / 3 %
- comm missile 2.5 - "parcelor spacepacker" - $500
- max distance : 64 LY , parcel option
- avg reliability : 92%
- accurary : 50 M km / 100 M km / 2 %
- comm missile 2.6 - "parcelor cookieman" - $4800
- max distance : 120 LY , parcel option
- avg reliability : 95% , 2nd jump
- accurary : 25 M km / 100 M km / 0.05 %
- ultra truster : 200 earth G
- back notification jump module
there are more models from 1CC , but to look at another companies,
first look now at some models , which are used by General Insurance
Company .
(made by Xdixen Labs)
- Insurance rocket alfa 1 - $120
- max distance : 20 LY
- accurary : 5 M km / 10 M km / 2 %
- reliability : 80%
- Insurance rocket alfa 2 - $225
- max distance : 40 LY
- accurary : 8 M km / 12 M km / 2 %
- reliability : 85%
- Insurance rocket beta 1 - $300
- max distance : 38 LY , allow 2nd jump
- accurary : 8 M km / 14 M km / 2 %
- reliability : 85%
- Insurance rocket beta 2 - $450
- max distance : 56 LY , allow 2nd jump
- accurary : 9.5 M km / 15 M km / 1.5 %
- reliability : 88%
- Insurance rocket beta 3 - bestseller $1000
- max distance : 180 LY , allow 2nd jump
- high accurary : 5 M km / 15 M km / 0.036 %
- reliability : 90%
- commonly sold rocket, if you are want to explore far from
insurance company system
deluxe insurcance missile :
- Insurance rocket gama 4 "frag alert" - $5000
- max distance : 360 LY (tested 278 LY) , allow 2 nd jump
- reliability : 98%
- ultra accurary : 1 M km / 10 M km / 0.00128 %
- this rocket is launched when you need your help FAST,
this rocket is available only when you pay for good agent
(cause fast-jumping 360 LY is costly) , usual extraction
cost only for jump starts at $40.000 .
and IGCRC ( inter-galactic custom rocket company) can of course
make you custom comm rocket for a price (I mean PRIZE),
but you get tons of extra features, including FAST-JUMP engine,
extra accurary, defensive features, sky-high reliability ,
and for really greedy person : inter-galatic jump drive !!!!
(last feature add millions to the prize , other are "only"
in thousand :-) )
POST NODES :
************
- post nodes are something like fast-jump gates,
but smaller and customized for messaging purposes,
it can send missiles thru , or just elmag signal
(raw signals must be strong) or small signal
transmitter box ($0.5-$1.5 each)
- post nodes are expensive to be built and are target
of pirate attacks , so they would have :
- INSURANCE GUARD , DEFENSIVE SYSTEMS , GOOD ARMOR ,
AMOUNT OF POWER SYSTEMS.
- post nodes are usually tuned into direct another node,
so when you need to communicate with multiple systems,
you may do thru hub-system (intergalatic post base system),
or built more gateways on node. , OR : very expensive
multi-node-gateway module - allow to connect up to 16 system
nodes.
- post nodes differ in their operation mode options :
fast-jump nodes - messages process hyperspace within few minutes,
parcel-nodes - small parcels can be send thru as well (more expensive),
- there are only few manufacturers who build such nodes,
but all of them are compatible with each other.
(prices start from $5 M for normal mode node)
($10 M is reccomended prize for fast-mode)
(parcel nodes are MUCH expensive (deluxe multi-node fast-parcel node
will cost about $100 M !!!!)
- good choice for colony :
- better comm = more people would come in , good for trading
- better emergency features