Communication in space ********************** .revision 01 - communication in space is electromagnetic based , so = speed of elmag waves/pulses is not faster than speed of SOL light (approx 300 000 km/s) - so don't expect response just after you send your message. - so quick table of comm times : (approx.) 1 M km = 3.3 s 10 M km = 33 s 100 M km = 5.5 m 1 AU = 150 M km = 500 s = 8.3 min 300 K km = 1 s 7.2 AU = 1 hour 172.8 AU = 1 day - faster and inter-system communication : is performed by rockets which goes hyperspace and then deliver message by normal elmag method. - intergalactic post center have installed permanent post mini-jump gates, so this system can handle large amount of inter-system comm, anyone can also send messages thru this , but for a price (message for a $1.0 ! :-) ) - in large systems you can send hyperspace missile too, but it must the better one (say accurary 1M is enough for this) - hyperspace missiles are good market item, because some systems depend on these missiles , so note there are few parameters : - fuel capacity / maximum distance / internal system jump option - rejump option (allow 2nd jump if 1st was misjump) - reliability - chance that missile will fail - accurary - minimal/maximal/decrease_factor (per 1 light year) - accurary is noted in kilometres and decrease_factor means how accurary decreases down to minimum with longer jump, some cheaper rockets have acc. in AU ---> 1AU= 150 M km . accurary is caused by better navigation missile computer, so it may compute destination more precisely (note: even the cheapest is designed for safety : missiles won't hit a planet for example) - parcel option - missile can transport small parcel directly - backjump - message delivery notification (only deluxe versions!) -few models from market : CommBand company missiles : cheap&fast models : easy hypeband (with X deluxe version) or hiqh quality ultraband or special quality exaband and custom manufactured cosmos band missiles will satisfy your needs for inter-system communication (exa/cosmo band models allows internal jumps too) - comm missile "hyperband" - $10 !!!! (c) CommBand - fuel capacity : enough for 12 LY (light-years) - at least 60% reliability - accurary - 10 AU / 20 AU / 15% - comm missile "hyperbandx" - $12-15 (c) CommBand - max distance : 13.5 LY - at least 70% reliability - accurary - 8 AU / 15 AU / 15% - comm missile "ultraband" - $20-$30 (c) CommBand - max distance : 16 LY - at least 72% reliability - accurary - 7 AU / 20 AU / 15% - comm missile "ultrabandx" - $34-42 (c) CommBand - max distance : 22 LY - at least 71% reliability - accurary - 11 AU/ 30 AU / 12% - comm missile "exaband" - $50-70 (c) CommBand - max distance : 28 LY - at least 65% reliability - allow internal jump - accurary - 8 AU / 25 AU / 10 % - comm missile "exabandx" - $75-85 (c) CommBand - max distance : 32 LY - at least 62% reliability - allow internal jump - accurary - 9 AU / 29 AU / 10 % - comm missile custom "cosmoband" - $180-$255 (c) Commband - max distance : 42 LY - at least 80% reliability - allow internal jump , allow 2nd jump - accurary - 4 AU / 8 AU / 5 % - comm missile custom "cosmobandx" - $320-$400 (c) Commband - max distance : 64 LY - at least 85% reliability - allow internal jump , allow 2nd jump - accurary - 2 AU / 6.5 AU / 4 % 1stCommCompany (1CC) - accurary & high quality missiles only, parcel options on higher models , deluxe models offers even back jump message notification, internal jump capabilities , you will surely choose one ! - parcel missiles - minimum reliability = 85% - advanced models (from 2.x) have "Long mode" - accurary down by 50% , but distance * 1.3 - comm missile 1.0 - "deliveror" - $12 - max distance : 4 LY , allow internal jump - avg. reliability : 85 % - accurary : 100 M km / 2 AU / 20 % - comm missile 1.1 - "deliveror knight" - $18 - max distance : 6 LY , allow internal jump - avg. reliability : 82 % - accurary : 100 M km / 2 AU / 22 % - comm missile 2.0 - "parcelor" - $20 - max distance : 2 LY , allow internal jump and parcel options - avg reliability : 86 % - accurary : 10 M km / 1 AU / 50 % - comm missile 2.1 - "parcelor deluxxe" - $40 - max distnace : 4 LY , allow i.j. and parcel options - avg reliability : 90 % , allow 2 nd jump - accurary : 12 M km / 100 M km / 22 % - comm missile 2.2 - "parcelor longrun" - $35-$70 - max distance : 8 LY , allow i.j , parcel options - avg reliability : 86% - accurary : 100 M km / 3 AU / 15 % - comm missile 2.3 - "parcelor solo" - $80 - max distance : 16 LY , parcel option - avg reliability : 87% - accurary : 20 M km / 100 M km / 10 % - comm missile 2.4 - "parcelor postman" - $160 - maxx distance : 32 LY , parcel option - avg reliability : 85% - accurary : 30 M km / 1.5 AU / 3 % - comm missile 2.5 - "parcelor spacepacker" - $500 - max distance : 64 LY , parcel option - avg reliability : 92% - accurary : 50 M km / 100 M km / 2 % - comm missile 2.6 - "parcelor cookieman" - $4800 - max distance : 120 LY , parcel option - avg reliability : 95% , 2nd jump - accurary : 25 M km / 100 M km / 0.05 % - ultra truster : 200 earth G - back notification jump module there are more models from 1CC , but to look at another companies, first look now at some models , which are used by General Insurance Company . (made by Xdixen Labs) - Insurance rocket alfa 1 - $120 - max distance : 20 LY - accurary : 5 M km / 10 M km / 2 % - reliability : 80% - Insurance rocket alfa 2 - $225 - max distance : 40 LY - accurary : 8 M km / 12 M km / 2 % - reliability : 85% - Insurance rocket beta 1 - $300 - max distance : 38 LY , allow 2nd jump - accurary : 8 M km / 14 M km / 2 % - reliability : 85% - Insurance rocket beta 2 - $450 - max distance : 56 LY , allow 2nd jump - accurary : 9.5 M km / 15 M km / 1.5 % - reliability : 88% - Insurance rocket beta 3 - bestseller $1000 - max distance : 180 LY , allow 2nd jump - high accurary : 5 M km / 15 M km / 0.036 % - reliability : 90% - commonly sold rocket, if you are want to explore far from insurance company system deluxe insurcance missile : - Insurance rocket gama 4 "frag alert" - $5000 - max distance : 360 LY (tested 278 LY) , allow 2 nd jump - reliability : 98% - ultra accurary : 1 M km / 10 M km / 0.00128 % - this rocket is launched when you need your help FAST, this rocket is available only when you pay for good agent (cause fast-jumping 360 LY is costly) , usual extraction cost only for jump starts at $40.000 . and IGCRC ( inter-galactic custom rocket company) can of course make you custom comm rocket for a price (I mean PRIZE), but you get tons of extra features, including FAST-JUMP engine, extra accurary, defensive features, sky-high reliability , and for really greedy person : inter-galatic jump drive !!!! (last feature add millions to the prize , other are "only" in thousand :-) ) POST NODES : ************ - post nodes are something like fast-jump gates, but smaller and customized for messaging purposes, it can send missiles thru , or just elmag signal (raw signals must be strong) or small signal transmitter box ($0.5-$1.5 each) - post nodes are expensive to be built and are target of pirate attacks , so they would have : - INSURANCE GUARD , DEFENSIVE SYSTEMS , GOOD ARMOR , AMOUNT OF POWER SYSTEMS. - post nodes are usually tuned into direct another node, so when you need to communicate with multiple systems, you may do thru hub-system (intergalatic post base system), or built more gateways on node. , OR : very expensive multi-node-gateway module - allow to connect up to 16 system nodes. - post nodes differ in their operation mode options : fast-jump nodes - messages process hyperspace within few minutes, parcel-nodes - small parcels can be send thru as well (more expensive), - there are only few manufacturers who build such nodes, but all of them are compatible with each other. (prices start from $5 M for normal mode node) ($10 M is reccomended prize for fast-mode) (parcel nodes are MUCH expensive (deluxe multi-node fast-parcel node will cost about $100 M !!!!) - good choice for colony : - better comm = more people would come in , good for trading - better emergency features