cosmonaut animation

Cosmos game technical information :


Well , there's not much techical info yet, because project is more words than codes, but anyway: first version will be running under Win32 platfrom and graphic should be supplied by DirectX or OpenGL : engine should be some modified open-source engine (probably) or brand new one.

It should be developed in C/C++ languages or any other language with support of DLL (or another type of plug modules). As space is large , the game architecture should be robust , object and universal as it can be.

The reality in game should try to near real life reality by implementing physics,economics,math and other sciences as real as they can be :-)

>> You can choose to view one of recent technical design/develop files (they are more dreams than means) : (they'll display in frame down here) :